Reluctant Skye is accidentally sent to the wrong summer camp. Not wanting to please her "step monster," Skye is dead-set on not fitting in. That won't be a problem, as everyone at Camp Midnight-with the exception of fellow camper and fast-friend Mia-is a full-fledged monster!
Skye is excited to return to Camp Midnight as an older, seasoned camper when she discovers that her parents are putting her on a bus headed to her intended camp from last summer: Camp Daybright. Skye has a sinking feeling of deja vu and wonders what could be worse than a sequel gone wrong? She'll find out with new friends, a new camp, and a creepily familiar new arch-frenemy that all add-up to big adventures and bigger scares at the camp with a happy name but a monstrous secret just beyond its fences!
Raf knows Megan is trouble from the moment she steps into his mom's pet food store asking for a tarantula. But there's one thing you can count on in Chicagoland: weird things happen several times a day. Megan is a vegetarian, manga-reading haiku writer. She definitely doesn't fit in at Stepford Academy, her new summer school. The other students are happy to be in class. Too happy. And everyone looks and acts exactly alike. That's weird. Megan is determined to dig into Stepford's secrets, but soon she's in way too deep. Raf may be the only human being she knows who can help. But with zombified students, very mad scientists, and the school psychiatrist on their trail, they're going to need a whole lot more help. We did say that Chicagoland is weird. . .
A friend has vanished, a mummy's amulet is missing, and there's a weirdo out there looking for human brains and hearts. The Chicagoland Detective Agency--run by Megan, Raf, and his talking dog Bradley--have more than enough cases on their hands (and paws). But where to start? Megan's too busy for private-detecting. Her haikus won her tickets to meet the drop-dead gorgeous rock star Sun D'Arc. Raf is sure that Sun is too good not to be really bad. He must be involved in one of their cases. And what about Sun's suspiciously familiar manager? Or the pushy new girl at school? Can Bradley, dog genius, pull his team together and sniff out what suspect goes with which case?
Yes, Chicagoland is an odd place. But the word is out that Megan, Raf, and Raf's talking dog Bradley are the team to go to when weirder things than usual start happening. Their Chicagoland Detective Agency takes danger in hand (and paw) to find a mysteriously missing puppy and an even more mysterious pack of dogs that only shows up once a month. Bradley's nose knows from the start that this is more than a simple case of stray pets . . . and a whole lot more than a stray case of full-moon transmogrification! Will high tech and haikus be enough to save them from the world's worst case of doggy breath?
In Pumpkins County, weird things happen every day, but nobody ever makes a fuss. Nobody, that is, except the Creeps: Carol, a big-city girl new to Pumpkins County, who finds kindred spirits in Mitchell (monster expert), Jarvis (military brat with logistics know-how), and Rosario (girly girl on the outside, muscle underneath). The Creeps are on the case to figure out the spooky mysteries and still get to class on time. Last week it was a pudding monster. This week, it’s killer frogs—reanimated from the team’s biology class dissection experiment. Who’s behind the Frankenfrog attacks? The Creeps will track down the answers!
In Pumpkins County, monster attacks are a common enough occurrence, but when Jarvis is attacked by an invisible monster, the Creeps know they’ve found their next case. Through Mitchell’s extensive monster expertise, the gang identifies the culprit: a Troll. Unfortunately, Trolls travel in packs. They hibernate together, and they feast on humans together. The tastiest type of human? Those who have been marinating in their own stress hormones. And there’s an awful lot of stress to go around these days, what with the town’s gossip site spewing out nonstop misinformation and alarmist messages. Could the Trolls be behind the county-wide breakdown in communication? With the town’s anxiety levels soaring off the charts, it’s up to the Creeps to find out—before the Trolls’ big feast.
Goosebumps meets NERDS meets Scooby Doo in this graphic novel mystery series about the power of misfits. The Creeps are in trouble, again. When rule breaking during one of their investigations lands the detectives in “service detention,” the four friends find themselves lugging pumpkins off a foreclosed pumpkin patch. To thank them for their service, Sheriff Obie allows each Creep to take home a pumpkin to carve into a jack-o-lantern. Bad idea. Once carved, the jack-o-lanterns come to life—and attack everyone within reach! It turns out the pumpkins came from a cursed patch, and to stop the Attack-o-Lanterns from destroying their town, the Creeps will have to team up with the patch’s unpleasant owner, Old Lady Bitterwood, who happens to be a witch.
Charles just moved to Echo City, and some of his new neighbors give him the creeps. They sneak into his room, steal his toys, and occasionally, they try to eat him. The place is teeming with monsters! Lucky for Charles, Echo City has Margo Maloo, monster mediator. No matter who’s causing trouble, Margo knows exactly what to do—the neighborhood kids say monsters are afraid of her. It's a good thing, because Echo City's trolls, ogres, and ghosts all have one thing in common: they don't like Charles very much.
Charles meets a lot of monsters in his line of work. While assisting Margo Maloo on her assignments, he’s had close encounters with trolls, ghosts, imps, and ogres. And lately, they’re all saying the same thing: living in Echo City is getting harder. As the human population of the city is grows, monsters are being forced to abandon their homes. Teenagers are creeping into their territory, smartphones in hand, eager to photograph paranormal activity. Some monsters are tired of hiding and ready to fight. How can Margo and Charles keep Echo City’s monster community a secret, when it’s teetering in the brink of war?
Sophia Campos is only just getting used to her new life with her divorced dad and managing their business of helping ghosts, when she meets a ghost girl who changes everything. Not because she’s a ghost - but because of what it brings out in Sophia. Soon her brother, her best friend, her old crush Jake, and her parents are all entangled together on solving the case of the dead girl. Because she’s not just any average ghost girl. She also holds a piece of the puzzle to something Sophia cares about very much -what was the paranormal event that caused her parents to split up in the first place?
Magic is the only thing that will help Sophia Greene-Campos reunite with Whitney, her ghost girl crush who died in the 1990s. Frustrated, Sophia turns to the one group that she knows she can learn from - Spectreville High's Wiccans & Witchcraft Club. Technically the club is only allowed to study magic and not actually practice it, but Sophia befriends a witch named Charlotte who shows her they don't all follow school rules. While Sophia is busy disobeying her parents, her ex-boyfriend Jake is struggling between expressing his romantic feelings for her and helping her to get Whitney back. And Felix is suffering the nightmarish after effects of creating a Banishment Portal at such a young age. In order to help him, Joanne and Oscar might be forced to reveal more of their knowledge about portals, two-headed poltergeists, and other secrets about The Paranormal Incident that split the family.
When Mitra and her two besties find a phone with the latest and greatest technology and apps, they think they are dreaming. But when push (notifications) come to shove, they might be living a nightmare! With the phone turning them against each other, can Mitra do a hard reset before it's too late?
All the kids in Beaver Creek, Oregon, know that the old Whaley House is probably haunted, so when young tech entrepreneur Veruca Curry moves in, the kids fear that there's more to her than meets the eye. The adults in town think that Veruca is just the sort of hip, young new blood that Beaver Creek needs, but Rosie, a loner who loves anime and Japanese comics, Carlos, a popular preppy boy, and Becca, the school's star athlete find out the terrible truth -- Veruca is a witch, and she's got a terrible plan that could destroy Beaver Creek unless they can stop her.
So you say you want Goosebumps comics? Well, Be Careful What You Wish For, or you'll end up in Deep Trouble. Sure, you say, "You Can't Scare Me!" now, but wait 'til I tell you Why I'm Afraid of Bees. But where are my manners? Please, come in. Welcome to Dead House. Brave the spine-tingling world of R.L. Stine to uncover the thrills and chills of the first ever Goosebumps comic series to feature original stories! In Vol. 1, writer Jeremy Lambert and artist Chris Fenoglio kick things off with a new creepy carousel spin on HorrorLand! When Mia and Ginny go to stay at their Grandma's mothball-filled house for the summer, boredom forces them to venture out into her tiny town. But, soon, what appears to be a dusty used bookstore plunges them into an upside-down world of terror!
Brave the spine-tingling world of R.L. Stine to uncover the thrills and chills of the first ever Goosebumps comic series to feature original stories in this graphic novel collecting three separate tales!
Monsters At Midnight offers a new creepy carousel spin on HorrorLand! When Mia and Ginny go to stay at their Grandma's mothball-filled house for the summer, boredom forces them to venture out into her tiny town. But, soon, what appears to be a dusty used bookstore plunges them into an upside-down world of terror!
In Download and Die, when Mitra and her two besties find a phone with the latest and greatest technology and apps, they think they are dreaming. But when push (notifications) come to shove, they might be living a nightmare! With the phone turning them against each other, can Mitra do a hard reset before it's too late?
Finally, in Horrors of the Witch House, all the kids in Beaver Creek, Oregon, know that the old Whaley House is probably haunted, so when young tech entrepreneur Veruca Curry moves in, the kids fear that there's more to her than meets the eye. The adults in town think that Veruca is just the sort of hip, young new blood that Beaver Creek needs, but Rosie, a loner who loves anime and Japanese comics, Carlos, a popular preppy boy, and Becca, the school's star athlete, aren't so sure.
The talented Dave Roman creates the horrifying drawings for "The Night of the Living Dummy," the origin story about that most evil of all ventriloquist dummies, Slappy! In "A Shocker on Shock Street," Jamie Tolagson captures the chilling tale of a brother and sister doing their dream job: testing rides in a movie studio theme park, where the special effects are REALLY special. With his shadowy illustrations, Gabriel Hernandez creates the perfect atmosphere in "The Werewolf of Fever Swamp," a spooky story about a boy and his dog who go sniffing around in a lonely swamp . . . and wish they hadn't. Ted Naifeh is at his creepy best in "Ghost Beach," a scary ghost story about a brother and sister who investigate a local legend and discover a terrible secret about their family.
Creepy creatures are howling, growling, and on the prowl in this cool new Graphix anthology adapted and illustrated by three acclaimed comic artists. With his shadowy illustrations, Gabriel Hernandez creates the perfect atmosphere in The Werewolf of Fever Swamp, a spooky story about a boy and his dog who go sniffing around in a lonely swamp...and wish they hadn't! Greg Ruth's beautiful but eerie drawings in The Scarecrow Walks at Midnight turn a girl's visit to her grandparents' farm into one scary and dangerous summer vacation. Scott Morse brings his quirky sense of humor and madcap illustrations to The Abominable Snowman of Pasadena, where a curious brother and sister unwittingly unleash a fierce - and frosty - monster in sunny California. Three of Goosebumps creepiest creature books ever come to life in this ghoulish collection of spine-tingling Graphix fun!
Come along for the ride on three Terror Trips from the bestselling Goosebumps series.This second GB Graphix anthology features acclaimed comic artists Jill Thompson, Jamie Tolagson, Amy Kim Ganter. Take these Terror Trips... and hope you return! Three hot, talented comic artists adapt these bestselling Goosebumps books into a cool new graphic novel format. JILL THOMPSON, the award-winning creator of The Scary Godmother series, brings her quirky humor and madcap illustrations to "One Day at Horrorland," where a family lost in an amusement park finds the rides a little too creepy, a little too real! JAMIE TOLAGSON, artist on The Crow, The Dreaming, and the Books of Magic series, turns up the juice in "A Shocker on Shock Street,"
Wish that summer would never end? Not THIS scary summer. Go head to head with nasty lawn gnomes, slimy creatures and freaky ghosts in this ultra special 'Goosebumps' collection. With three ghoulishly good books in one, that's three times the terror!
For their summer vacation, Californian 12-year-old twins Dipper and Mabel Pines are dropped off in the town of Gravity Falls, Oregon, to live with their Great Uncle Stan (often shortened to Grunkle Stan). Things are not what they seem in this small town, and with the help of a mysterious journal that Dipper finds in the forest, they realize that their everyday lifestyle has changed. Three episodes of adventure in comic style screen captures will keep you hooked, including the episode that started it all!
Dipper and Mabel are back for the third installment of the Disney Gravity Falls Cinestory Comic from Joe Books. For their summer vacation, Californian 12-year-old twins Dipper and Mabel Pines are dropped off in the town of Gravity Falls, Oregon, to stay with their great uncle, Grunkle Stan. Things are not what they seem in this small town, and with the help of a mysterious journal that Dipper finds in the forest, they realize that their everyday life has changed. Fans of the hit show will love this graphic-novel style retelling of episodes 7-9!
Dipper and Mabel are back for the fourth installment of the Disney Gravity Falls cinestory comic series from Joe Books. For their summer vacation, Californian twelve-year-old twins Dipper and Mabel Pines are dropped off to stay with their great uncle, Grunkle Stan, in the town of Gravity Falls, Oregon. Things are not what they seem in this small town, and with the help of a mysterious journal that Dipper finds in the forest, they realize that their everyday life has changed. Fans of the hit show will love this graphic novel companion to episodes from the first season!
Johnny Boo is the best little ghost in the whole world, because he's got Boo Power. This means that he can go "BOO" really loudly. His pet ghost, Squiggle, has Squiggle Power, which means that he can fly and do really fast loop-the-loops. Together they have the world's greatest ghost adventures! When the giant pink and yellow Ice Cream Monster bumbles into their lives, they go into a mad panic... until they discover that he's actually quite friendly.
In this adventure, Johnny Boo has been eating a little too much ice cream, and now his muscles have gotten all floppy and droopy. Why, they're positively floopy! Meanwhile, our friend the Ice Cream Monster has changed his gluttonous ways and now has big strong muscles, thanks to his new favorite food: apples! Terribly embarrassed by his own puny muscles, Johnny Boo sets out on a quest to find some happy apples that can give him strong happy muscles. But it won't be easy... especially if the Ice Cream Monster mistakes him for a delicious ice cream cone! And is that a television inside the monster's belly!?
James Kochalka's beloved, all-ages series continues with another goofy romp! When Johnny Boo announces a play date with his quiet new friend Rocky the Rock, trusty sidekick Squiggle is left to find a new friend of his own. How about this nice fellow named the Mean Little Boy? He sure is fond of his butterfly net, and he's got a great game to play with Squiggle... but, wait a minute, maybe the Mean Little Boy isn't actually so nice! It's up to Johnny Boo and Squiggle to find a way out of this pickle.
Johnny Boo is wearing a crown on his head, so that means he's the king! Squiggle wants to be king too, so he puts a rock on his head. After a brief argument, they decide to share their new flying castle, and fly to the moon. Or are they just pretending? After a madcap encounter with the Ice Cream Monster, they finally get too sleepy to stay awake... making this silly story excellent for bedtime.
Are you scared of the dark? Did you know that when the clock strikes twelve, that's when the midnight monsters come out? Johnny Boo knows, but that won't stop him from skateboarding on the back of a wild Tiger and plucking pumpkin ice cream from the gaping maw of a Spooky Tree. He does it all to impress Susie Boom, the cute little girl ghost who lives on the moon. Hopefully she's watching everything with her telescope! "These are the kind of comics that win Eisner Awards," says Eisner Award winner James Kochalka.
For generations and generations, the women of Grunhilda’s family have stirred up trouble in a big, black pot. Grunhilda inherits her famous ancestors’ recipes and cauldron, but no one believes in magic anymore. Despite the fact that Grunhilda’s only useful skill is cooking up potfuls of foul brew, she finds a job listing that might suit her: lunch lady. She delights in scaring the kids until she meets a timid little girl named Madison with a big set of glasses who becomes an unlikely friend. Madison needs help at school and at home, but helping people goes against everything Grunhilda believes in as a witch! Will this girl be able to thaw the Lunch Witch's icy heart? Or will Grunhilda turn her back on a kindred spirit?
Grunhilda the Witch has a weakness…a tiny soft spot on her black and crusty heart. She continues to hide the nice feelings she has when she gets a letter from former Salem Elementary student Madison. But she can’t keep up the ruse for long because her familiars are onto her…and so are her ancestors! The familiars search her hovel and find her collection of letters from Madison. Mr. Williams has a solution, but it involves making a meanness potion from the book that IS-NOT-TO-BE-USED-BY-ANYONE-OTHER-THAN WITCHES
(ESPECIALLY-NOT-WITCHES’-PETS). But anything that can go wrong does when he accidentally mixes up a positivity potion instead…and it starts to affect everyone in town. Birds are singing. Flowers are growing. The principal cancels school! Grunhilda hurries to mix up a potion to fix the town, her familiars, and her own black crusty heart before the positivity succeeds in making everything bright and cheerful.
Every night, tiny stars appear out of the darkness in little Sandy's bedroom. She catches them and creates wonderful creatures to play with until she falls asleep, and in the morning brings them back to life in the whimsical drawings. When a mysterious new girl appears at school, Sandy's drawings are noticed for the first time...but Morfie's fascination with Sandy's talent soon turns into something far more sinister.
On a school field trip to the river, Sandy wanders away from her classmates and discovers an empty turtle shell. Peeking through the dark hole, she suddenly finds herself within a magical realm. Filled with sculptures, paintings and books, the turtle's shell is a museum of the natural world. But one painting is incomplete, and the turtle needs Sandy's help to finish it.
Welcome to Halloween Town, where vampires, witches, and goblins rule the never-ending night! One Halloween, something befalls the almighty Pumpkin King. Beyond the tricks and scares, an emptiness begins to grow within Jack Skellington. He finds himself far from home, in a land where people smile, laugh, and sing with glee, and he feels that this Christmas Town could be the answer to his melancholy. Everyone is in for a surprise as Jack tries to unlock the secret of Christmas, take over the holiday, and kidnaps Santa Claus! Meanwhile, Sally, a compassionate rag doll, has a vision--a horrible end is near if Jack succeeds in ruling Christmas. Torn between her love for Jack and saving both towns, she must prevent her vision from coming true. As Jack assumes his role as "Sandy Claws," he discovers where he truly belongs . . . But is it too late?
When Jack Skellington's faithful pet Zero gets lost, the ghost pup must get the help of the residents of Christmas Town to find his way back. With Halloween plans on hold while Jack mounts a search, will they be reunited in time to save both holidays?
When Jack Skellington's faithful pet Zero gets lost, the ghost pup must get the help of the residents of Christmas Town to find his way back. With Halloween plans on hold while Jack mounts a search, will they be reunited in time to save both holidays? This is volume 2 of the series.
Two lost brothers venture across a strange forest and discover incredible and bizarre things on their journey home in a style reminiscent of The Wind in the Willows and Sleepy Hollow. Return to the Unknown with new Over The Garden Wall stories that expand the world of the Emmy Award-winning Cartoon Network series.
Two lost brothers venture across a strange forest and discover incredible and bizarre things on their journey home in a style reminiscent of The Wind in the Willows and Sleepy Hollow. Wirt and Greg find themselves at a crossroads in the Unknown and it looks like the brothers will each have to take his own path. With the liklihood they’ll come across fantastical creatures or ghastly towns, it doesn’t matter which path is chosen when something far more sinister is on their tail...
Two lost brothers venture across a strange forest and discover incredible and bizarre things on their journey home in a style reminiscent of The Wind in the Willows and Sleepy Hollow. Journey with Greg and Wirt, along with a whole host of fantastical critters and creatures, as they navigate the deep and dark corners of the Unknown. Both touching and terrifying, there’s no telling what kind of adventures they’ll find through a wood or around a bend.
The confusing-yet-brilliant inventor known only as Crazy Dave helps his niece, Patrice, and young adventurer Nate Timely fend off a "fun-dead" neighborhood invasion in Plants vs. Zombies: Lawnmageddon! Winner of over thirty "Game of the Year" awards, Plants vs. Zombies is now determined to shuffle onto all-ages bookshelves to tickle funny bones and thrill... brains.
PopCap's immensely popular Plants vs. Zombies game gets another serving of hilarious, plant-filled, zombie-zapping comics! Crazy Dave--the babbling-yet-brilliant inventor and top-notch neighborhood defender--helps his niece, Patrice, and young adventurer Nate Timely fend off Zomboss's latest global attack in Plants vs. Zombies: Timepocalypse! This new, standalone tale will tickle your funny bones and thrill . . . your brains! Paul Tobin (Bandette, Plants vs. Zombies: Lawnmageddon Falling Skies) and Ron Chan (The Guild, Husbands) join forces with a bevy of time-tossed plants to deliver a hilarious, all-ages romp to your timeline!
Young adventurers Patrice and Nate have followed neighborhood defender Crazy Dave throughout time--but are they ready to investigate a school campus to keep the streets safe from zombies? In Plants vs. Zombies: Bully For You, they'll be visiting a very strange college in an attempt to take down Dr. Zomboss yet again--and any school visit's tolerable if you get to battle zombies! Paul Tobin (Prometheus, Bandette) and Ron Chan (The Guild, X-Men) join forces with the mysterious Anti-Bully Squad to deliver a hilarious, all-ages romp to your school! Featuring special bonus stories illustrated by acclaimed creators Dustin Nguyen, Jennifer Meyer, and Peter Bagge!
A new story arc begins! A group of young plants--led by Fred the Sunflower, Jeff the Bloomerang, and Grrawrr-Bear the Bonk Choy--move out of Crazy Dave's garage and into his huge family mansion in Neighborville. Nate and Patrice head over with them to make sure they don't accidentally destroy the place, but why is Dr. Zomboss spying on them? What secrets does he hope to learn and convey to his zombie army? Artist Andie Tong (Zodiac, Tron: Betrayal) joins writer Paul Tobin (Bandette, Marvel Adventures) for the feature story! Bonus stories by Karim Friha, Nneka Myers, and others!
Sun-powered, plant-driven speedsters versus imp-powered, zombie-driven hot rods! Let the races begin! Crazy Dave takes on the incredibly tough Don't Blink video game-and he also challenges Dr. Zomboss to a series of races to determine the future of Neighborville! The car-filled competition is underway!
Crazy Dave's brainy niece Patrice, neighborhood daredevil Nathan Timely, and a batch of bold plants discover -Zomboss's Secret Plan for Raising a Zombie Army Underground and Then Swallowing the Entire City of Neighborville Whole!- A rare Boom Boom Mushroom must be found in order to save the humans above ground! Crazy Dave and a strange new animal friend (maybe stranger than Dave!) search for the powerful mushroom, while Zomboss puts his plot for subterranean subterfuge in motion!
A new, standalone Plants vs. Zombies graphic novel by award-winning creators Paul Tobin (Bandette, Mystery Girl) and Brian Smith (SpongeBob Comics, The Stuff of Legend)! Evil mastermind Zomboss is back, hoping to buy the same factory at the center of Neighborville that his nemesis Crazy Dave is eyeing! Zomboss wants to build a zombie factory, of course, and position his new army in the best location possible. Will Crazy Dave, his helpers Nate and Patrice, and their batch of intelligent plants beat Zomboss to the punch and get the factory for themselves? The Battle Extravagonzo is on!
The New York Times best selling series is back! Every year as Halloween draws near, strange creatures and weird contraptions start appearing in everyone's lawns in Neighborville. A Neighborville Halloween is weird enough, but Zomboss and his zombie army want to turn the holiday into their own scarier Lawn of Doom celebration! With Zomboss filling everyone's yards with traps and special zombies, Crazy Dave, young genius Patrice, neighborhood daredevil Nate, and a batch of brave, boisterous plants fight back in contests of best tricks, best treats, and best costumes! Eisner Award-winning writer Paul Tobin and fan-favorite artist Ron Chan tell this tale of Halloween hijinks!
Dr. Zomboss erroneously believes that all humans hold a secret desire to run away and join the circus, so he aims to use his newly created "Big Z's Adequately Amazing Flytrap Circus" to lure Neighborville's citizens to their doom! Not only does starting a zombie circus prove difficult, though, but once plant-friendly neighborhood defenders Nate and Patrice infiltrate his show, Ringmaster Zomboss and his hapless zombies are in for a garden-ful of trouble! Paul Tobin and Jacob Chabot join forces to deliver Plants vs. Zombies: The Greatest Show Unearthed, another standalone, all-ages PvZ graphic novel.
Neighborhood defenders Nate, Patrice, and Crazy Dave spot trouble and grab all the Tangle Kelp and Party Crabs they can to quell another zombie invasion! Having a new Security Gourd group, the unique Kelptomaniac, and returning pig-dog Twister on their side, Paul Tobin and Ron Chan return to the series they helped make a bestselling hit--with bonus stories by Kevin Burkhalter and Christianne Goudreau.
Just when you thought Neighborville was safe, the Garden Warfare is back on! Zombies have taken over and forced neighborhood defenders Nate, Patrice, and their fearless plants back on their heels! Not all hope is lost however when an unlikely plant hero comes to the rescue with the fate of Neighborville at stake!
Let the bookish battle commence! When Dr. Zomboss and Crazy Dave find themselves members of the same book club, a literary war is inevitable! The position of leader of the book club opens up and the plants vs. zombies rivalry heats up as Zomboss and Crazy Dave compete for the top spot while Nate, Patrice, and their intrepid plants take on the zombies in a scholarly scuffle for the ages!
Dr. Zomboss is back with another set of nefarious plans to defeat the pesky plants and Neighborville's resident adventurers Nate and Patrice! When Zomboss sets his sights on destroying the yards in town and rendering the plants homeless without anywhere to grow, it's up to the daring duo, along with Crazy Dave and his band of plants, to thwart his plans and claim victory once again! However, it turns out that those plans include dogs, cats, rabbits, hammock sloths, and even more pets, plus dinosaurs, making things a lot zanier.
Crimson Volania Mulch has a problem; she just woke up in a crypt and, besides her name, has no idea of who, where, or what she is. Welcome to the Cemetery of Assumptions, a vast landscape of stones, mausoleums, and secrets. Home to monsters and mayhem, it may also hold the answers to her unknown parentage. Crimson is a resourceful patchwork girl and determined to find them. Along the way, she meets the mysterious Wisteria, who has a tendency to change and a witch named Parameter whose spells tend to go awry. And two boys, Simon and Quinton, who make her feel something besides lost and confused. She must battle ghosts, zombies, and monsters in order to learn where she came from and who her real "mother" is. But will she do it alone, or will she have help from her new friends and unexpected crushes?
Crimson Volania Mulch is still in pieces. Now she's on a date with Simon, the bioluminescent swamp bow. And just as she's about to have her first kiss: wham! They're interrupted by flying creatures and Crimson has to end the date to go off with Quinton, the mopey, mysterious, vampire boy. What's making everything in Assumption go haywire? Who did she used to be and who is she now? Where is her mother? Who is her mother? And how exactly do you get flying octopods out of your hair, anyways? Sometimes you have to fall apart before you can be whole again.
In thirteen-year-old Aster's family, all the girls are raised to be witches, while boys grow up to be shapeshifters. Anyone who dares cross those lines is exiled. Unfortunately for Aster, he still hasn't shifted. . . and he's still fascinated by witchery, no matter how forbidden it might be. When a mysterious danger threatens the other boys, Aster knows he can help -- as a witch. It will take the encouragement of a new friend, the non-magical and non-conforming Charlie, to convince Aster to try practicing his skills. And it will require even more courage to save his family . . . and be truly himself. This book is recommended for all ages.
Aster and his family are adjusting to his unconventional talent for witchery; unlike the other boys in his family, he isn't a shapeshifter. He's taking classes with his grandmother and helping to keep an eye on his great-uncle whose corrupted magic wreaked havoc on the family. Meanwhile, Aster's friend from the non-magical part of town, Charlie, is having problems of her own -- a curse has tried to attach itself to her. She runs to Aster and escapes it, but now the friends must find the source of the curse before more people -- normal and magical alike -- get hurt.
Aster can't wait for the Midwinter Festival, where all the magical families gather for a competition and a happy reunion. This year, he wants to compete as a witch instead of a shapeshifter -- but he's not sure he can find the courage. Without a family to call her own, Ariel is tagging along to the festival with the Vanissens. She thinks the whole thing is silly...until she decides to enter the tournament herself. Now the beloved tradition is fraught with conflict, and no one knows who to trust -- least of all the mysterious witch who shows up out of nowhere saying she's Ariel's aunt.
Suburban Megatown doesn't seem like the ideal location for a bunch of kids to make a horror movie. But Anne and her friends luck into a deal with Augusta Herringbone and begin filming Dracula Marries Frankenstein! at Augusta's creepy castle-like home. Unfortunately Augusta flips her homophobic lid and then a fire destroys the whole film set. Out of the ashes come forgiveness and understanding, a finished film, an underwater dream fulfilled, and a location for the kids' next movie.
Most children think twice before braving a haunted wood filled with terrifying beasties to match wits with a witch, but not Masha. Her beloved grandma taught her many things: that stories are useful, that magic is fickle, and that nothing is too difficult or too dirty to clean. The fearsome witch of folklore needs an assistant, and Masha needs an adventure. She may be clever enough to enter Baba Yaga's house on chicken legs, but within its walls, deceit is the rule. To earn her place, Masha must pass a series of tests, outfox a territorial bear, and make dinner for her host. No easy task, with children on the menu!
This year, Babymouse is determined to have the best Halloween costume and the best Halloween party ever. Will Babymouse be the monster of her dreams? Will Felicia Furrypaws come to the party? And is that really the creature from the black lagoon living in Babymouse’s locker? Find out in the most exciting Babymouse graphic novel yet, Monster Mash!
Brody hoped it was just a hallucination. But no, the teenaged ghostly girl who'd come face to face with him in the middle of a busy city street was all too real. And now she was back, telling him she needed his help in hunting down a dangerous killer, and that he must undergo training from the spirit of a centuries-old samurai to unlock his hidden supernatural powers.
Klem and his pals aren't the most popular Grubbins in candy-starved Repugia, but Klem's hoping that will change once he brings a hoard of candy back from the human world. After all, it's Halloween, so there's candy everywhere! Unfortunately, there're also bullies everywhere, ready to steal all of Klem's sweet, sweet loot. Will he and his friends make it out alive, or are they doomed to an eternity of sugar-free torment?
Barney and his best friend Norma are just trying to get by and keep their jobs, but working at the Dead End theme park also means battling demonic forces, time traveling wizards, and scariest of all--their love lives! Follow the lives of this diverse group of employees of a haunted house, which may or may not also serve as a portal to hell, in this hilarious and moving graphic novel, complete with talking pugs, vengeful ghosts and LBGTQIA love!
Jonathan Ratker (Mickey Mouse) receives a warm invitation from the mysterious Dracula, welcoming him to his castle in Beetsylvania. His objective is to close a deal for his law firm, but he soon finds Dracula's reputation is not without merit, and he is a prisoner in the castle! Ratker seeks refuge in writing letters to his love, Minnina, hoping to one day return to her. Meanwhile, Minnina's dear friend, Clara-Lucia, has fallen ill after an encounter with an unidentified creature. As her friend grows ever so pale, delirious, and begins spouting nonsense, Minnina seeks the aid of a doctor specializing in the supernatural, Goofy Van Helsing! What is happening to Clara-Lucia and was she chosen to befall ill? What Goofy Van Helsing discovers is more disturbing than anything they have ever seen . . . The supernatural is at play, and Jonathan Ratker must find a way to escape the castle and stop Dracula from going after who he loves most!
It’s the beginning of the new school year and AJ feels like everyone is changing but him. He hasn’t grown or had any exciting summer adventures like his best friends have. He even has the same crush he’s harbored for years. So AJ decides to take matters into his own hands. But how could a girl like Nia Winters ever like plain vanilla AJ when she only has eyes for vampires? When AJ and Nia are paired up for a group project on Transylvania, it may be AJ’s chance to win over Nia’s affection by dressing up like the vamp of her dreams. And soon enough he’s got more of Nia’s attention than he bargained for when he learns she’s a slayer. Now AJ has to worry about self-preservation while also trying to save everyone he cares about from a real-life threat lurking in the shadows of Spoons Middle School.
In Transylvania, a boy cries... vampire! Young Ion is bored by life in the village. So to spice things up, the imaginative prankster runs false vampire drills, much to the annoyance of the villagers. But one night, a shadow passes by Ion's window. This time it's no joke. It's a REAL vampire! Have all of Ion's fibs come back to bite him, or can the boy find a way out of this batty situation?
Donald Duck is Doctor Victor von Duckenstein--a doctor with a talent for the art of creation. Sent off to the desolate outskirts of the town of Ingolstadt by Uncle Scrooge von Duck, Victor searches for the secret to creation. In the midst of his experiments, he cannot ignore the longing in his heart for the lady Daisy Beth, who is betrothed to cousin, Gladstone. Drawing inspiration from old books of science and the temptation of challenging nature, Victor finds the means to make his vision into a reality. Spawning from an mix of scrap materials--the unthinkable is conceived--a breathing, living creature horrible to look at and with intentions unknown. Stricken with fear, the creature, Growl, accidentally falls out a window, escaping the grasp of his creator. Victor, fearful of what he has just unleashed into the world, questions what he has created and seeks to find Growl before it's too late. But every story has another perspective to tell--enter the mind of the creature, Growl himself, and follow his path after the crucial fall. What has Victor von Duckenstein created and what is in store for a creature the first of its kind with nowhere to go?
Truff is the ghost of a young boar, fueled by fury towards the hunter who shot her down. She has a lot to learn about her new afterlife, and thankfully the forest spirits Claude and Stanley are there to guide her! However, they soon find that her parents, along with their fellow animal villagers, have been kidnapped by the malicious mountain demon Mava! Truff wants to help, but… the hunter is finally within her grasp, and if she lets him go, she may never get her revenge! Is vengeance all that being a ghost is good for? Or is there something stronger keeping this little pig tethered to the living world?
Catrina and her family are moving to the coast of Northern California because her little sister, Maya, is sick. Cat isn't happy about leaving her friends for Bahía de la Luna, but Maya has cystic fibrosis and will benefit from the cool, salty air that blows in from the sea. As the girls explore their new home, a neighbor lets them in on a secret: There are ghosts in Bahía de la Luna. Maya is determined to meet one, but Cat wants nothing to do with them. As the time of year when ghosts reunite with their loved ones approaches, Cat must figure out how to put aside her fears for her sister's sake -- and her own.
Diverse myths and legends from around the world, from Iceland to Poland to Japan, retold in easy-to-read glorious full-colour comic book form by a stunning Australian artist with an international reputation.
A cobbler girl tricks the Wawel Dragon, after all the king's knights fail...
The Polar Bear King loses his skin...
Momotaro, born from a peach, defies the ogres everyone else is too scared to face...
Snow White and Rose Red make friends with a bear...
From Poland to Iceland, Japan to Germany, these ten fairytales from across the globe re-told as comics will have you enthralled. Giants! Trolls! Witches! Beasts! You will encounter them all in this visual cornucopia of a book.
It’s not your typical family vacation when Olive, and her adopted siblings Darwin and Charlotte find themselves falling into other worlds as they explore Grandma Lupé’s strange hotel.
OPEN THE DOOR. ADVENTURE AWAITS.
Olive and her adopted siblings Charlotte and Darwin are spending the summer with their estranged grandma at her creepy hotel and it’s all work and no play. They’re stuck inside doing boring chores but they soon stumble upon an incredible secret... Behind each room door of the hotel lies a portal to a different strange and mysterious place. The simple turn of a knob transports them to a distant magical world filled with space pirates. Behind the next door are bearded wizards. Down the hall is a doorway to a cotton-candied kingdom. But once the doors are opened, worlds start colliding, and only one family can save them before they tear themselves apart.
Welcome to the House of Fear, your new home for scary comics! Boyle, the creepy caretaker, presents five frightening tales of startling suspense and thrilling adventure. These chilling comics will engross even the bravest of young readers--and empower them with themes of conquering fear and saving the day. Witness the cold terror of rampaging snow giants set on destroying a local park...and anyone who stands in their way! A wickedly evil Tooth Fairy wielding her waning powers to vanquish two tricky, quick-witted siblings! A pile of autumn leaves that poses a far more sinister threat than a couple of brothers realize! A mean and frosty old ghost with an unnatural hatred for trees who plans to end an age-old quarrel once and for all! A swamp monster that threatens to turn a group of young campers into a midnight snack!
Surviving middle school is hard enough but when Jess, Josh, and Marco encounter a strange and deadly creature wandering the halls of The Scare School, it leads them to a sinister secret in the boiler room...As they leave their school behind, these three unsuspecting students enter a horrifying reality just beyond the one they know, one filled with supernatural terror and fright. Will they survive the harrowing journey and save the other children they find trapped there, or will they forever be trapped on the wrong side of The Scare School?
Sam and Lielet are two new friends living in Ethiopia who are dealing with the kind of problems that all kids have: judgemental social cliques, condescending adults, alienation, and a legendary brain-eating monster of folklore. Sure, it's not going to be easy, but all they have to do is live through it.
The trio from Lowriders in Space are back! Lupe Impala, Elirio Malaria, and El Chavo Octopus are living their dream at last. They're the proud owners of their very own garage. But when their beloved cat Genie goes missing, they need to do everything they can to find him. Little do they know the trail will lead them to the realm of Mictlantecuhtli, the Aztec god of the Underworld, who is keeping Genie prisoner!
Thirteen-year-old Moth Hush loves all things witchy. But she’s about to discover that witches aren’t just the stuff of movies, books, and spooky stories. When some eighth-grade bullies try to ruin her Halloween, something really strange happens. It turns out that Founder’s Bluff, Massachusetts, has a centuries-old history of witch drama. And, surprise: Moth’s family is at the center of it all! When Moth’s new powers show up, things get totally out-of-control. She meets a talking cat, falls into an enchanted diary, and unlocks a hidden witch world. Secrets surface from generations past as Moth unravels the complicated legacy at the heart of her town, her family, and herself.
It's Halloween night, and it's up to Scary Godmother to show one little girl just how much fun spooky can be! Meet Hannah Marie, who, with the help of Scary Godmother, stands up to her mean-spirited cousin Jimmy and her fear of monsters on her first Halloween adventure with the big kids. Later, Hannah joins forces with Orson, the vampire boy, to unravel a mystery near and dear to their hearts. Some of Scary Godmother's closest (and most frightful) pals get in on the fun too, including Bug-A-Boo, the Boozle, and Skully Pettibone.
• Four of Thompson's Eisner Award-winning, fully painted children's books are collected here, in their entirety, for the first time (Scary Godmother, The Revenge of Jimmy, The Mystery Date, and The Boo Flu). This deluxe edition also features some of the earliest concept designs for this haunting and imaginative series.
Marjorie Glatt feels like a ghost. A practical thirteen year old in charge of the family laundry business, her daily routine features unforgiving customers, unbearable P.E. classes, and the fastidious Mr. Saubertuck who is committed to destroying everything she’s worked for. Wendell is a ghost. A boy who lost his life much too young, his daily routine features ineffective death therapy, a sheet-dependent identity, and a dangerous need to seek purpose in the forbidden human world. When their worlds collide, Marjorie is confronted by unexplainable disasters as Wendell transforms Glatt’s Laundry into his midnight playground, appearing as a mere sheet during the day. While Wendell attempts to create a new afterlife for himself, he unknowingly sabotages the life that Marjorie is struggling to maintain. Sheets illustrates the determination of a young girl to fight, even when all parts of her world seem to be conspiring against her. It proves that second chances are possible whether life feels over or life is over. But above all, it is a story of the forgiveness and unlikely friendship that can only transpire inside a haunted laundromat.
How do a band of rebels distract themselves when sneaking into the creepiest place in the galaxy? Tell scary stories of course! Follow Lina Graf, Crater, and friends as they sneak--and fight--their way into the terrifying castle of Darth Vader! Along the way, they'll trade spooky stories featuring the most terrifying villains and creatures in the universe! Your favorite characters, like Obi-Wan, Han and Chewie, Hera Syndulla, and the Ewoks, face classic creeps like ghosts, monsters, witches, and more... all with a signature Star Wars twist!
This collection of graphic short stories written by Dan Bar-el contains three separate tales of strange and surprising events that all happen one Halloween night. In "Broom with a View," a girl's broom for her witch costume mistakenly gets switched with a broom belonging to a real witch. Featured in "10 000 Tentacles under the Tub" are two rambunctious boys who fight sea monsters while trick-or-treating as aqua-heroes, only to discover that their biggest challenge still awaits --- in the bathtub. In "The Fang Gang," everything gets turned around for four wannabe vampire girls when they meet up with the real thing. Naturally, all the parents are clueless about what's going on (though in one, the pet dog is in on things!). The stories are just spooky enough and tempered with a touch of silly humor. They're an easy read with minimal text; some panels are even completely wordless or contain only sound effects along with the art. The engaging comic illustrations by David Huyck are darkly toned with lots of softly focused scenes, adding to the mysterious allure. Sharp-eyed readers will notice characters from one story making an appearance in the artwork of another. This book is a perfect classroom choice around Halloween, either as a fun read-aloud or as a great reference for discussing why we celebrate this holiday and the cultural origins of legends about witches, vampires and the like. But it would also be enjoyed year-round by children who like scary plots with not-quite-human characters.
Witches are real, and they are very, very dangerous. They wear ordinary clothes and have ordinary jobs, living in ordinary towns all across the world -- and there's nothing they despise more than children. When an eight-year-old boy and his grandmother come face-to-face with the Grand High Witch herself, they may be the only ones who can stop the witches' latest plot to stamp out every last child in the country! This full-color graphic novel edition of Roald Dahl's The Witches, adapted and illustrated by Eisner Award winner Pénélope Bagieu, is the first-ever Dahl story to appear in this format. Graphic novel readers and Roald Dahl fans alike will relish this dynamic new take on a uniquely funny tale.
Learning the steps of the scientific method doesn't have to be scary. Join Frankenstein's monster as he uncovers the importance of forming a hypothesis, conducting experiments, and communicating results. You'll give your knowledge of scientific investigation a boost with a monster dose of humor.
The Bermuda Triangle presents a chilling examination of the strange occurrences that have taken place in the seemingly placid waters within the triangle of southern Florida, Bermuda, and Puerto Rico. Meticulously researched, this book separates the facts from the exaggerations and focuses on the real-life tales of the Bermuda Triangle mishaps and mysteries, with informative front and back matter that delve into the history and evidence behind the events.
Riddled with suspense and intrigue, this enthralling, and, at times, alarming examination of UFO sightings, alien abduction, and close encounters sifts through the sensationalism and hype to examine the reliable accounts of human contact with outer space. Thrilling action and meticulous research combine to probe the age-old question: is there life in outer space?
A far cry from the predictable fireside stories, this book investigates well-documented ghost hauntings, attested to by multiple eyewitnesses. Thoroughly researched and lending equal weight to both investigation and skepticism, this dazzling book explores the terrifying and sometimes deadly incidents of the supernatural.
Is that fog or is it a ghost? Scooby-Doo and the gang are on the case to find out whether that spooky ghost is to blame for the missing yachts at the harbor. Using their knowledge about states of matter and solids, liquids, and gases, the gang is ready to reveal the solid truth about that gaseous ghost thief!
Learning about sound doesn't have to be scary. Join mummies as they uncover the science of sound waves and how we make and hear sounds. You'll give your knowledge of sound a boost with a monster dose of humor.
The aliens have landed! That's what Scooby-Doo and the gang think when they see a UFO and an alien who seems determined to destroy the local lighting store. But why? Join the gang as they use science to uncover the alien's mission and put a stop to its not-so-bright idea.
Learning about light doesn't have to be scary. Join vampires as they uncover the science of light and the electromagnetic spectrum. You'll give your knowledge of light a boost with a monster dose of humor.
Learning about electricity doesn't have to be scary. Join zombies as they uncover the science of electricity and all of its uses. You'll give your knowledge of electricity a jolt with a monster dose of humor.
A heavy metal monster at a heavy metal rock concert? Scooby-Doo and the gang find themselves drawn to a magnetic mystery in which a creepy iron creature is destroying everything in sight. Join their scientific investigation of the magnetizing monster and help repel its powers!
There's a ghost on the loose at school! Explosions in the science room, metal turning to rust, cakes burning in the cooking lab ... is the ghost to blame? Join the gang as they investigate the spooky mystery and catch the ghost in the act of causing chemical reactions!
In cartoon format, uses vampires to explain the science of cells. What happens when you mix zombies, werewolves, and aliens with the science of motion, matter, and energy? You get some of the wackiest science books you’ve ever read! Dive into the science of animal and plant cells with vampires. Join Bigfoot on an exploration of adaptation. Check out what ghosts can teach you about atoms. The entire Monster Science series shows you what happens when the world of science collides with your favorite monsters!
The comic convention is just a few short weeks away. All Bea and Parker need now are great costumes . . . but won’t the supplies and materials cost a fortune? Not if Bea and Parker follow a few simple instructions from Costume Critter, the world’s cutest cosplayer! With Maker Comics: Create a Costume! you can create fun, easy, budget-friendly costumes. And you don’t have to start from scratch: a few simple modifications can transform thrift store clothes into a variety of costumes. Even mastering the sewing machine isn’t as hard as it looks! You can make amazing costumes—all you need are the right tools, a little know-how, and a lot of imagination. Follow the easy step-by-step instructions and you can make these costumes!
Magical girl (or boy!)
Witch or wizard
Space traveler or astronaut
Superhero (or villain!)
Alien or monster