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Comics & Graphic Novels for Kids!
An overview for of our juvenile graphics collection, featuring graphic novels and comic books for kids.
The magic of L.M. Montgomery’s treasured classic is reimagined in a whimsically-illustrated graphic novel adaptation perfect for newcomers and kindred spirits alike. When Matthew and Marilla Cuthbert decide to adopt an orphan who can help manage their family farm, they have no idea what delightful trouble awaits them. With flame-red hair and an unstoppable imagination, 11-year-old Anne Shirley takes Green Gables by storm. Anne’s misadventures bring a little romance to the lives of everyone she meets: her bosom friend, Diana Barry; the town gossip, Mrs. Lynde; and that infuriating tease, Gilbert Blythe. From triumphs and thrills to the depths of despair, Anne turns each everyday moment into something extraordinary.
"With a bolt of lightning on my kicks . . . The court is SIZZLING. My sweat is DRIZZLING. Stop all that quivering. ’Cuz tonight I’m delivering," raps twelve-year-old Josh Bell. Thanks to their dad, he and his twin brother, Jordan, are kings on the court. But Josh has more than basketball in his blood—he's got mad beats, too, which help him find his rhythm when it’s all on the line. See the Bell family in a whole new light through Dawud Anyabwile's illustrations as the brothers' winning season unfolds, and the world as they know it begins to change.
With her irresistible urge to tell a joke in every situation--even when it's a bad idea--Jacky Ha-Ha loves to make people laugh. And cracking wise helps distract her from thinking about not-so-funny things in her life, like her mom serving in a dangerous, faraway war, and a dad who's hardly ever home. But no matter how much fun Jacky has, she can't entirely escape her worries. So one starlit night, she makes a promise to keep her family together...even if she has to give up the one thing that makes her happy. But can she stop being Jacky Ha-Ha, if that's who she really is? Bright, funny, and fast-paced artwork will have readers laughing their way through Jacky's ha-ha-heartwarming story!
Witches are real, and they are very, very dangerous. They wear ordinary clothes and have ordinary jobs, living in ordinary towns all across the world -- and there's nothing they despise more than children. When an eight-year-old boy and his grandmother come face-to-face with the Grand High Witch herself, they may be the only ones who can stop the witches' latest plot to stamp out every last child in the country! This full-color graphic novel edition of Roald Dahl's The Witches, adapted and illustrated by Eisner Award winner Pénélope Bagieu, is the first-ever Dahl story to appear in this format. Graphic novel readers and Roald Dahl fans alike will relish this dynamic new take on a uniquely funny tale.
The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs--Who, Whatsit, and Which--the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read. This book is recommended for all ages.
In this new graphic novel edition of the very first Baby-Sitters Club book, Raina Telgemeier captures all the drama of the original in warm, spunky illustrations. Witness Kristy's eureka moment, when she gets the idea for a "baby-sitters club" and enlists her best friends, shy Mary Anne and artistic Claudia, in an exciting new venture. But the baby-sitting business isn't the only thing absorbing their attention: Kristy is having a hard time accepting her stepdad-to-be, and the newest member of the gang, Stacey, seems to be hiding a secret.
Poor Stacey. She just moved to a new town, is still coming to terms with her diabetes, and is facing baby-sitting problems left and right. Fortunately, Stacey has three new friends -- Kristy, Claudia, and Mary Anne. Together they're the BSC -- and they will deal with whatever's thrown their way... even if it's a rival baby-sitting club!
Who would have guessed that when the BSC girls get in a huge fight, it's shy and quiet Mary Anne who manages to save their friendship?When a terrible fight breaks out among the four Baby-Sitters Club friends, Mary Anne is left to her own devices. She has to sit by herself at lunch, make new friends, and deal with her overprotective father without advice from the BSC gang. But the worst part is when she faces a terrible baby-sitting predicament, and she can't find any help.Luckily, Mary Anne rises to the occasion. Not only does she handle all her problems with aplomb, she also manages to get the BSC back together again.
Claudia and her sister, Janine, may as well be from two different planets. Claudia, who pays more attention to her artwork and The Baby-sitters Club than her homework, feels like she can't compete with her perfect sister. Janine studies nonstop, gets straight As, and even takes college-level courses! But when something unexpected happens to the most beloved person in their family, will the sisters be able to put aside their differences?
Dawn Schafer is the newest member of The Baby-sitters Club. While she's still adjusting to life in Stoneybrook after moving from sunny California, she's eager to accept her first big job. But taking care of the three Barrett kids would be too much for any baby-sitter. The house is always a mess, the kids are out of control, and Mrs. Barrett never does any of the things she promises. On top of all that, Dawn wants to fit in with the other members of the BSC, but she can't figure out how to get along with Kristy. Was joining The Baby-sitters Club a mistake?
Kristy's mom is getting married, and Kristy is going to be a bridesmaid! The only problem? Fourteen kids are coming to town for the wedding. Kristy, Claudia, Mary Anne, Stacey, Dawn, and Mallory think they can handle it, but that's before they spend a week changing diapers, stopping arguments, solving mix-ups, and planning activities. It's the biggest job the BSC has ever had, but they'll work together to make sure Kristy's big day is a success!
Stacey and Mary Anne are baby-sitting for the Pike family for two weeks at the New Jersey shore. Things are great in Sea City: There's a gorgeous house right on the beach, a boardwalk, plenty of sun and sand... and the cutest boy Stacey has ever seen! Mary Anne thinks that Stacey should leave Scott alone and focus on the Pike kids, but Stacey's in love. Looking for reasons to hang around his lifeguard stand takes up all of her time, which means Mary Anne has to do the job of two baby-sitters. Mary Anne doesn't like it one bit! How can she tell Stacey that Scott just isn't interested without ruining their friendship and breaking Stacey's heart?
It's the first day of a new school year, and while Mary Anne doesn't know what to expect from the eighth grade, she's looking forward to getting back into the swing of things. One thing she definitely doesn't expect is to meet Logan Bruno, who just moved to Stoneybrook!
Claudia has always been the most creative kid in her class... until Ashley Wyeth comes along. Ashley's really different: She wears hippie clothes and has multiple earrings, and she's the most fantastic artist Claudia has ever met. Ashley says Claudia is a great artist, too, but thinks she's wasting her artistic talent with The Baby-sitters Club. When Claudia starts spending more time with Ashley and missing BSC meetings, it becomes clear that Claudia has to make a decision -- one of them has to go!
What begins as a relaxing vacation turns into a time-traveling adventure, where Geronimo Stilton must travel to Khanbalik, or “The City of Khan” (modern day Beijing) in 13th Century China where he encounters Kublai Khan and Marco Polo. This time, Geronimo and friends must stop the Pirate Cats from corrupting Marco Polo’s famous book “The Travels of Marco Polo,” and changing history forever!
The Pirate Cats travel to the 18th Century to do what they do best ― be pirates! So they steal an old ship sailing on the Indian Ocean to pillage the East India Company's merchant ships! It's up to Geronimo Stilton to travel through time, become a sailor, and stop the cats from changing history forever! Will Geronimo get his sea legs in time to save the day?
Geronimo Stilton is getting into the movies when he is invited by an old filmmaker friend, director E.J. Sprocket, to visit the set of Block Cheddar 4, starring Jack Vole. Convinced that this could make for an interesting article he brings Thea, Benjamin, and Pandora along. But soon, they discover that it's not all glitz and glamour as strange happenings have been plaguing production causing the film to go off course. Will Geronimo's acting career be over before it starts? Is there a MOLE on the set? As E.J. would say, "That's show business for ya, baby!"
When Mitra and her two besties find a phone with the latest and greatest technology and apps, they think they are dreaming. But when push (notifications) come to shove, they might be living a nightmare! With the phone turning them against each other, can Mitra do a hard reset before it's too late?
All the kids in Beaver Creek, Oregon, know that the old Whaley House is probably haunted, so when young tech entrepreneur Veruca Curry moves in, the kids fear that there's more to her than meets the eye. The adults in town think that Veruca is just the sort of hip, young new blood that Beaver Creek needs, but Rosie, a loner who loves anime and Japanese comics, Carlos, a popular preppy boy, and Becca, the school's star athlete find out the terrible truth -- Veruca is a witch, and she's got a terrible plan that could destroy Beaver Creek unless they can stop her.
So you say you want Goosebumps comics? Well, Be Careful What You Wish For, or you'll end up in Deep Trouble. Sure, you say, "You Can't Scare Me!" now, but wait 'til I tell you Why I'm Afraid of Bees. But where are my manners? Please, come in. Welcome to Dead House. Brave the spine-tingling world of R.L. Stine to uncover the thrills and chills of the first ever Goosebumps comic series to feature original stories! In Vol. 1, writer Jeremy Lambert and artist Chris Fenoglio kick things off with a new creepy carousel spin on HorrorLand! When Mia and Ginny go to stay at their Grandma's mothball-filled house for the summer, boredom forces them to venture out into her tiny town. But, soon, what appears to be a dusty used bookstore plunges them into an upside-down world of terror!
Brave the spine-tingling world of R.L. Stine to uncover the thrills and chills of the first ever Goosebumps comic series to feature original stories in this graphic novel collecting three separate tales!
Monsters At Midnight offers a new creepy carousel spin on HorrorLand! When Mia and Ginny go to stay at their Grandma's mothball-filled house for the summer, boredom forces them to venture out into her tiny town. But, soon, what appears to be a dusty used bookstore plunges them into an upside-down world of terror!
In Download and Die, when Mitra and her two besties find a phone with the latest and greatest technology and apps, they think they are dreaming. But when push (notifications) come to shove, they might be living a nightmare! With the phone turning them against each other, can Mitra do a hard reset before it's too late?
Finally, in Horrors of the Witch House, all the kids in Beaver Creek, Oregon, know that the old Whaley House is probably haunted, so when young tech entrepreneur Veruca Curry moves in, the kids fear that there's more to her than meets the eye. The adults in town think that Veruca is just the sort of hip, young new blood that Beaver Creek needs, but Rosie, a loner who loves anime and Japanese comics, Carlos, a popular preppy boy, and Becca, the school's star athlete, aren't so sure.
The talented Dave Roman creates the horrifying drawings for "The Night of the Living Dummy," the origin story about that most evil of all ventriloquist dummies, Slappy! In "A Shocker on Shock Street," Jamie Tolagson captures the chilling tale of a brother and sister doing their dream job: testing rides in a movie studio theme park, where the special effects are REALLY special. With his shadowy illustrations, Gabriel Hernandez creates the perfect atmosphere in "The Werewolf of Fever Swamp," a spooky story about a boy and his dog who go sniffing around in a lonely swamp . . . and wish they hadn't. Ted Naifeh is at his creepy best in "Ghost Beach," a scary ghost story about a brother and sister who investigate a local legend and discover a terrible secret about their family.
Creepy creatures are howling, growling, and on the prowl in this cool new Graphix anthology adapted and illustrated by three acclaimed comic artists. With his shadowy illustrations, Gabriel Hernandez creates the perfect atmosphere in The Werewolf of Fever Swamp, a spooky story about a boy and his dog who go sniffing around in a lonely swamp...and wish they hadn't! Greg Ruth's beautiful but eerie drawings in The Scarecrow Walks at Midnight turn a girl's visit to her grandparents' farm into one scary and dangerous summer vacation. Scott Morse brings his quirky sense of humor and madcap illustrations to The Abominable Snowman of Pasadena, where a curious brother and sister unwittingly unleash a fierce - and frosty - monster in sunny California. Three of Goosebumps creepiest creature books ever come to life in this ghoulish collection of spine-tingling Graphix fun!
Come along for the ride on three Terror Trips from the bestselling Goosebumps series.This second GB Graphix anthology features acclaimed comic artists Jill Thompson, Jamie Tolagson, Amy Kim Ganter. Take these Terror Trips... and hope you return! Three hot, talented comic artists adapt these bestselling Goosebumps books into a cool new graphic novel format. JILL THOMPSON, the award-winning creator of The Scary Godmother series, brings her quirky humor and madcap illustrations to "One Day at Horrorland," where a family lost in an amusement park finds the rides a little too creepy, a little too real! JAMIE TOLAGSON, artist on The Crow, The Dreaming, and the Books of Magic series, turns up the juice in "A Shocker on Shock Street,"
Wish that summer would never end? Not THIS scary summer. Go head to head with nasty lawn gnomes, slimy creatures and freaky ghosts in this ultra special 'Goosebumps' collection. With three ghoulishly good books in one, that's three times the terror!
Collected from the first three Hardy Boys comics, here's the complete saga of Frank and Joe's adventure in the war-torn Middle Eastern land of Osyria! After rescuing Jackpot, a kidnapped prize-winning racehorse, Frank and Joe are stunned to return to Bayport and discover that the Department of International Security has arrested their best friend, Chet Morton, for stealing a priceless art treasure! The Hardy Boys decide the only way to clear the friend is to journey to the Middle East and find the Ocean of Osyria themselves!
Frank and Joe Hardy, are assigned a fantastic case of stolen identity -- literally! Joy Gallagher claims another girl is now living her life, with her parents, and in her body! Is she insane? Is that why those men in white suits are after her? Or can her story actually be true? Featuring a special guest-appearance by Mr. Snuggles!
No sooner do Frank and Joe Hardy, America's favorite teen detectives, rescue a family from a flashflood, than they're off on a new top-secret ATAC (American Teens Against Crime) mission. Frank and Joe must go undercover on a new reality TV show called 'Madhouse,' to discover how far the producers are willing to go risking the contestants' lives for the sake of huge ratings. The plot thickens when the producer of Madhouse turns up murdered!
Frank and Joe Hardy finish up a case helping a fellow ATAC (American Teens Against Crime) agent, whose sharp-eyed fans may recognize despite her Alias. Things seem to quiet down when ATAC sends Frank and Joe undercover to investigate a new Mall opening in Bayport, due to several suspicious accidents there. But things get exciting when the night before the big opening, Joe, Frank, and seven others are mysteriously locked in the mall-with a murderer on the loose. If that wasn't enough, everything that could go horribly wrong in a mall, does. A flood caused by water beds. An electrocution at an electronics shop. A bow and arrow used to kill in the Sporting Goods store. A runaway elevator. A damsel in distress in the dress shop. Fire in the food court. And much, much more.
The Hardy Boys get caught in a perfect storm! Something's fishy when Frank and Joe go undercover aboard "the Silver Lining," an old fishing boat, to find out why teen crew members keep mysteriously vanishing. The number of suspects suddenly dwindles when one of the crew turns up dead! This is unquestionably the perfect Hardy Boys graphic novel to read at the beach!
When a visiting dignitary's daughter is scheduled to attend a party at a horror-themed restaurant in New York City, ATAC agents Joe and Frank Hardy are enlisted as undercover protection! But in a building where anything can happen - where the walls literally have ears - can the Hardy Boys find and stop the assassin before it is too late?
The undercover brothers, Frank and Joe Hardy, go undercover at a major skateboarding contest in Venice, California to find out which competitor is trying to kill off the competition--literally! The list of suspects includes Dex Thom, a skilled skateboarder whose parents wanted him to be a musical prodigy, the Pink Shadow, a girl of mystery, and her equally secretive trainer, Mr. Miyagi, and the Wraith, a dark and brooding young man. Will Frank and Joe solve the mystery before the killer discovers their real mission--and eliminates them?!
At a nationwide drama competition, Frank and Joe Hardy must go undercover to discover which contestant has been knocking off the competition by any means possible - including deadly force! While Joe keeps an eye on all of the backstage drama, Frank, posing as a competing drama student, may be distracted from his mission by the romantic attentions of a beautiful acting student named Erin. Things get further complicated when Erin becomes the only eyewitness to the red-haired woman who is their number one suspect! Will Frank's stage debut be the Hardy Boys final bow?
In this change of pace adventure, Frank and Joe Hardy discover a rogue mentor agent within A.T.A.C. (American Teens Against Crime) -- when that agent tries to kill them! But it's soon discovered he was being manipulated by malevolent forces who kidnapped his child -- and now the Hardy Boys have only until dawn to find the man's son!
When several teens from a 'tough love" western camp turn up missing, Frank and Joe Hardy go undercover on the open range. But what happens when the undercover brothers are surrounded by kids that like being bad with corrupt administrators that intend to keep them that way?
When the top secret training facility on the grounds of A.T.A.C. headquarters is set-upon by Poppa Noir's anti-justice organization, the Hardy Boys must battle their opposite numbers, the Sisters Noir, to free the captured adult A.T.A.C. agents.
Joe and Frank find themselves on the strangest bodyguard duty ever--protecting the five children of a visiting dignitary during a field trip to the National Library of Education in Washington, D.C. It might sound easy, but before this assignment is done, they’re going to need help from the most unexpected ally of all…their mom, librarian Laura Hardy!
This collection of four Hardy Boys graphic novels brings stories "Board to Death," "To Die or Not to Die?," "A Hardy Day's Night," and "Abracadeath" into one volume for the very first time. Follow Frank and Joe on adventures as they search for hidden treasure, discover the true identity of a mysterious girl, investigate some accidents on the set of a popular reality series, and check out some strange occurrences at the local mall.
Four exciting adventures of The Hardy Boys, starting with “Dude Ranch o’ Death”! Frank and Joe Hardy go undercover to investigate the mystery of the missing teens at a western camp, when things take a terrible turn for the worse! “The Deadliest Stunt” features a surprising new crime-fighting partner for the Undercover Brothers—Lindsay Rider! She’s in charge of leading the team on this case which involves finding out who is harming the stunt women in a female teen stunt competition. “Haley Danelle’s Top Eight” online friends go missing under very suspicious circumstances. It’s up to The Hardy Boys to find out exactly what’s happening and to stop it! Finally, there’s “Live Free, Die Hardy,” featuring the evil female counterparts of The Hardy Boys—the Noir Sisters! It starts when they crash Fenton Hardy’s birthday party, but soon turns deadly!
Ten-year-old George Calder can't wait to explore every inch of the Titanic, even if his little sister, Phoebe, has to tag along. But when George sneaks away without her and ventures into the first class baggage room, a terrible boom shakes the entire boat. Suddenly, water is everywhere, and George's life changes forever...Lauren Tarshis's New York Times bestselling I Survived series takes on vivid new life in full-color graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages.
In a Jewish ghetto, Max Rosen and his sister, Zena, struggle to live after their father is taken away by the Nazis. With barely enough food to survive, the siblings make a daring escape from German soldiers into the nearby forest and are brought to a safe camp by Jewish resistance fighters. But soon, grenades are falling all around them. Can Max and Zena survive the fallout of the Nazi invasion? Lauren Tarshis's New York Times bestselling I Survived series takes on vivid new life in full-color graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts about WWII.
An all-new series of full-color Nancy Drew graphic novels, with all-new comics stories based on the series by Carolyn Keene, starts right here! Join Nancy, along with Bess and George, as they search for missing student filmmakers and discover the deadly secret behind the local urban legend known as "The Demon of River Heights."
It's double trouble for Nancy and her friends, when an ancient artifact and a little boy are both suddenly missing. The artifact is a piece of an old stone marker that may prove that the Chinese were in America eighty years before Columbus. The little boy is Owen Zucker, a sweetie who Nancy sometimes baby-sits. Nancy's determined to recover both the artifact and little Owen, but someone's out to stop her - permanently!
Nancy, along with Bess and George, find the wreck of an old yacht with a safe inside full of jewelry worth a small fortune. Cousins of the Druthers, who are clients of Nancy's dad Carson Drew, owned the yacht. Their will leaves everything to Mr. Druthers, specifically excluding his spouse, (whom the cousins hated), but no one's seen him for ten years and the rumor is that Mrs. Druthers murdered him! Things take a surprising turn when suddenly Mr. Druthers reappears! But then Mrs. Druthers disappears! Join Nancy Drew as she solves the mystery of the fake heir!
Has Nancy Drew solved the world's energy crisis? On a mission, sponsored by young, rich, and handsome Ralph Credo, Nancy teams up with eccentric scientist Roy Hinkley, to find an amazing high efficiency engine able to operate at an amazing 200 miles per gallon! The experimental engine, mounted on a tank, was part of an experiment during the final days of World War II. There's just one problem, the engine and the tank are haunted. "Ghost In The Machinery" is the first in a series of three Nancy Drew adventures entitled "The High Miles Mystery."
On its journey to Professor Hinkley's research facility, Nancy Drew must protect an amazing creation that could possibly end the world's energy crisis. Unstable and dangerous, the super fuel-efficient engine must be transported by a private train. But dark forces are at work, attempting to shanghai the miracle machine – literally at every turn by using computers to jam the switches! But while Nancy, and her friend George, attempt to determine which sinister suspect is behind these despicable acts, they soon realize that if their adversaries can't succeed at stealing this miraculous machine, they'll destroy the train, along with everything, and everyone on it! "The Disoriented Express" is the second in a series of three Nancy Drew adventures entitled "The High Miles Mystery."
Two Nancy Drew mysteries! In "Doggone Town," Nancy and Ned investigate the mysterious disappearance of the entire population of a town, and Nancy finds a new pet. In "Sleight of Dan," Nancy solves the mystery of a missing magician's assistant, while avoiding the jaws of a hungry green anaconda.
Clay has grown up under the mountain, chosen along with four other dragonets to fulfill a mysterious prophecy and end the war between the dragon tribes of Pyrrhia. He's not so sure about the prophecy part, but Clay can't imagine not living with the other dragonets; they're his best friends. So when one of the dragonets is threatened, all five spring into action. Together, they will choose freedom over fate, leave the mountain, and fulfill their destiny -- on their own terms.
The lost heir to the SeaWing throne is going home at last. She can't believe it's finally happening. Tsunami and her fellow dragonets of destiny are journeying under the water to the great SeaWing Kingdom. Stolen as an egg from the royal hatchery, Tsunami is eager to meet her future subjects and reunite with her mother, Queen Coral. But Tsunami's triumphant return doesn't go quite the way she'd imagined. Queen Coral welcomes her with open wings, but a mysterious assassin has been killing off the queen's heirs for years, and Tsunami may be the next target. The dragonets came to the SeaWings for protection, but this ocean hides secrets, betrayal -- and perhaps even death.
Glory knows that the dragon world is wrong about her being "a lazy RainWing." Maybe she wasn't meant to be one of the dragonets of destiny, but Glory is sharp and her venom is deadly...even if that's still a secret.So when the dragonets seek shelter in the rain forest, Glory is devastated to find that the treetops are full of RainWings that nap all day and know nothing of the rest of Pyrrhia. Worst of all, they don't realize -- or care -- that RainWings are going missing from their beautiful forest. But Glory and the dragonets are determined to find the missing dragons, even if it drags the peaceful RainWing kingdom where they never wanted to be -- into the middle of the war. The #1 New York Times bestselling Wings of Fire series soars to new heights in this third graphic novel adaptation, with art by Mike Holmes.
The mysterious NightWings keep everything hidden, from their home and their queen to their allegiance in the war. Now they've kidnapped their own dragonet of destiny, and Starflight is finally meeting the rest of his tribe -- whether he wants to or not. The NightWings have also kidnapped several innocent RainWings, now trapped in the dark, barren, miserable place that is the NightWing kingdom. Starflight wants to help the RainWings, but he's busy saving his own scales and trying to find a way back to his friends. The fate of two kingdoms rests in his talons, and with no one to save him, Starflight will have to find a way to be brave...before it's too late.
Movies & Television Shows
Below you'll find books in our catalog based on television shows.
Don't miss this exclusive, original story set between seasons 3 and 4 of the hit animated series The Dragon Prince. The Dragon Prince has been reunited with his mother, the Human Kingdoms and Xadia are at peace, and humans and elves alike are ready to move on.Only Rayla is still restless. Unable to believe Lord Viren is truly dead, and haunted by questions about the fate of her parents and Runaan, she remains trapped between hope and fear. When an ancient ritual calls her, Callum, and Ezran to the Moon Nexus, she learns the lake is a portal to a world between life and death. Rayla seizes the opportunity for closure-and the chance to confirm that Lord Viren is gone for good.But the portal is unstable, and the ancient Moonshadow elves who destroyed it never intended for it to be reopened. Will Rayla's quest to uncover the secrets of the dead put her living friends in mortal danger?Don't miss this exclusive, original graphic novel from Peter Wartman and Xanthe Bouma, with story by The Dragon Prince creators Aaron Ehasz and Justin Richmond!
Relive the magic and majesty of JURASSIC PARK in this re-presentation of the classic movie. On Isla Nublar, Dr. Alan Grant, Lexie, and Tim have survived the T. rex, but the adventure isnt over. They must find their way back to headquarters quickly. Dr. Ellie Sattler, Dr. Ian Malcolm, and John Hammond need their help fighting off the escaped velociraptors. The excitement continues in volume 4 of Jurassic Park!
Princess Bubblegum is facing a lot of trouble when one of her experiments backfire on her, the land of Ooo is in danger...and so are her friends! Without the help of Finn and Jake, it is up to Princess Bubblegum to clean up her own mess, and hopefully save her kingdom in the process.
Finn and Jake have been busy building their own dungeon and saving the world, but something sinister is going on... Will they be able to save the day? It’s always been the moon! When old friends and enemies sudden make a resurgence in Ooo, Finn and Jake know that something is about to go down... Between building their own dungeon and saving the world, the heroes might be stretched too thin. If they can’t save the day, then who can?
An all-new stand-alone ADVENTURE TIME story featuring Peppermint Butler and Cinnamon Bun! FINN AND JAKE ARE MISSING?! Don't worry Candy Kingdom, Peppermint Butler and Cinnamon Bun will... protect... you? This is a mini-series you definitely don't want to miss, with talent of Yuko Ota and Ananth Panagariya of JOHNNY WANDER writing our candied heroes and Ian McGinty of UGLY DOLL on art, there is nothing that can go wrong!
It’s Fionna’s birthday! Prince Gumball and Marshall Lee throw her a surprise party that gets out of hand when an experimental serum turns the birthday cake into a monster. It’s a very special day in the Land of Ooo: Fionna the Human’s birthday! To surprise her, Prince Gumball and Marshall Lee have Cake distract Fionna with an adventure as they prepare the biggest surprise party in history. But when Prince Gumball’s experimental serum turns Fionna’s birthday cake into a monster, everyone must work together to save the Candy Kingdom...and maybe a friendship, too!
Marceline embarks on a wicked-awesome quest to retrieve her axe from the Nightosphere but we all know that a trip home for Marcy is always... complicated. With Jake by her side, Marceline will see that she has a lot of learn about her father and even more to discover about herself.
At the South Pole, a lone water tribe village struggles to survive. Young waterbender Katara and her warrior brother Sokka rescue a mysterious boy named Aang, who is an airbender—a race of people no one has seen in a century. Soon, everyone discovers that Aang is the long-lost Avatar. Now it’s up to Katara and Sokka to make sure that Aang faces his destiny: to save the world!
Aang must face his destiny as he fights for the Water Tribe's safety--and his life. But even with the help of Katara, Sokka and his flying bison Appa, will he be able to escape Zuko's deadly clutches? Based on the hit show on Nickelodeon.
This anthology from the world of Avatar: The Last Airbender features all your favorite characters, brought to life by a cast of all-star creators! Journey along with Team Avatar as they rescue a pumpkin farmer waylaid by monsters, go undercover in the Fire Nation, help an old rival with a hair-raising problem, and reflect on what it means to save the world. Featuring the work of Gene Luen Yang (Avatar: The Last Airbender--North and South), Faith Erin Hicks (The Nameless City), Carla Speed McNeil (Finder), Ron Koertge (Vampire Planet), Dave Scheidt (Dreamworks Trolls, Wrapped Up), Sara Goetter (Dungeon Critters, Boozle), and more, this anthology features stories both hilarious and heartwarming.
Picking up exactly where Avatar: The Last Airbender left off. The Promise takes Aang to a Fire Nation colony in the heart of the Earth Nation, where tensions between neighbors threaten to shatter the world's newfound peace--putting the Avatar on a collision course with one of his closest friends, Fire Lord Zuko!
Aang and Katara work tirelessly to prevent a dispute between Fire Lord Zuko and Earth King Kuei that could plunge the world back into war! Meanwhile, Sokka helps Toph prepare her hapless first class of metalbending students to defend their school against a rival class of firebenders!
The Harmony Restoration Movement has failed, and the world is plunged back into war! In the midst of the battle, can Avatar Aang and Fire Lord Zuko mend the rift between them, or will Aang be forced to take actions that can't be undone?
For years, fans of Avatar: The Last Airbender and The Legend of Korra have burned with one question—what happened to Fire Lord Zuko's mother? Finding a clue at last, Zuko enlists the aid of Team Avatar—and the most unlikely ally of all—to help uncover the biggest secret of his life.
As Fire Lord Zuko continues his quest to uncover his mother's fate, a shocking revelation causes him to question everything he knows. It's an opportunity that his sister, the deadly and insane Azula, will not fail to take advantage of as she joins Zuko and his friends, Aang, Katara, and Sokka on their journey into a mysterious forest from which some people never reemerge...
Avatar Aang travels to the spirit world to parlay with an ancient power, bringing Fire Lord Zuko ever closer to discovering the truth about his mother's fate—and his own past. Yet Zuko's sister Azula is becoming increasingly dangerous, threatening to ruin everything that Zuko, Aang, Katara, and Sokka have struggled to achieve on their search!
Avatar Aang asks his friends to help him honor Yangchen's Festival—one of the highest Air Nomad holidays, which hasn't been celebrated in over one hundred years. But cryptic visits from the spirit of Avatar Yangchen herself lead Aang to discover a jointly owned Fire Nation and Earth Kingdom refinery—operating on land sacred to the Airbenders! Is this simply a case of corporate greed or is something more mysterious happening?
Avatar Aang and his friends seek answers to the mysteries surrounding a refinery on land sacred to the Air Nomads. As Toph discovers a startling truth about her father's involvement with the refinery, Aang travels to the spirit world, discovering a secret as surprising as it is dangerous. Soon, Team Avatar realizes that they may be facing a threat more dire than they could possibly have imagined!
As Avatar Aang and his friends confront an ancient spirit determined to destroy a town on land sacred to Air Nomads, Toph and Aang find themselves on opposing sides in a battle of gigantic proportions. If Toph and Aang don't put aside their differences, there's more at stake than just their friendship!
Returning with his family after the events of The Search, Zuko discovers that not everyone in the Fire Nation celebrates their homecoming. Believing that the young Fire Lord is not fit to succeed his father--and spurred on by the Kemurikage, menacing spirits long thought to be only myths--an undergroundorganization called the New Ozai Society plots to assassinate Zuko and restore Ozai to power!
The shadowy spirits known as the Kemurikage are abducting children throughout the Fire Nation Capital, sowing widespread fear and panic in their wake. Desperate to determine what has angered these spirits, Aang and Zuko search for clues deep in the Dragonbone Catacombs underneath the Fire Sages Capital Temple. Can they uncover the hidden history of the Kemurikage and solve the mystery in time, or will more children be taken?
When Azula is discovered to be the ringleader o the shadowy Kemurikage, Aang and Zuko will stop at nothing to chase her down and rescue the children--even if it means turning on each other! As Zuko locks down the capital to find her, riots erupt in the streets and the citizens are on edge. An unexpected clue from Mai and Ty Lee will help Team Avatar uncover Azula's plot, which is more sinister than they could have imagined. Will they stop her in time?
After attempting to kidnap Katara and Sokka, Southerner Gilak has disappeared leaving only a haunting note in the deserted caverns: "Soon you will see the truth, Chieftain." The vow leaves everyone on edge and prompts Hakoda to tighten security around the city. Still reeling from the discovery that her father is romantically involved with Malina, Katara is more distrusting of the Northern newcomer than ever...and just as everyone begins to relax their guard, Gilak's crew strikes and reveals some troubling information. Have Katara's worst fears been confirmed?
When Aang, Katara, Sokka, and Toph return to Earthen Fire Industries--the factory owned by Toph's father--Team Avatar finds that the once small town is now booming. Expecting a warm welcome, Aang is surprised when their arrival is met with unimpressed, cold-shouldered spectators. As soon as the team is asked for help at a business council meeting, the reason for the slight becomes clear--a massive bender versus non-bender conflict has gripped the town and is threatening to turn violent.
While Aang grapples with a life-changing decision that only he can make as the Avatar, Toph and Katara implore him--from opposite sides--to choose a path. Meanwhile, Ru and Yaling concoct a fiery ploy to get their mother back. The bender vs. non-bender conflict finally reaches a powerful boiling point, and for better or for worse, Cranefish Town will never be the same!
Ben and Gwen must go undercover as campers to save a science camp from a dangerous threat in this graphic novel inspired by the hit TV series Ben 10. Ben Tennyson isn’t your average 10-year-old...he’s also the wielder of the the Omnitrix, an alien device that allows Ben to shift into ten different alien forms from around the galaxy. Together with his cousin Gwen and Grandpa Max, they protect the world from alien incursions. When a science camp is attacked by a mysterious threat, Ben and Gwen must go undercover as campers to find out who or what is responsible. To have any chance of saving the day, they’ll need to follow the grisly trail of science experiments gone wrong.
Equipped with Gwen's repaired mecha-suit, Gwen and Ben take on Steam Scythe and his steampunk inspired army. When Gwen discovers one of Steam Scythe’s abandoned and incomplete mecha-suits, she and Grandpa Max work together to finish the armor, giving Gwen her own tools to fight baddies! Can the cousins work together to defeat Steam Scythe? Or will they be grounded from hero-ing forever? Join Ben, Gwen, and Grandpa Max in this all-new, original graphic novel inspired by Cartoon Network's hit Ben 10 television series! Written by Rainbow Award-winning author C.B. Lee (Not Your Sidekick) and illustrated by Lidan Chen (Ben 10: The Truth is Out There), this adventure is sure to be a hit.
While camping, Ben uses one of his alien forms to play a prank on some Bigfoot enthusiasts and accidentally stumbles on what he, Gwen and Max believe to be the real Bigfoot. Ben Tennyson isn’t your average 10-year-old...he’s also the wielder of the the Omnitrix, an alien device that allows Ben to shift into 10 different alien forms from around the galaxy. Together with his cousin Gwen and his Grandpa Max, they protect the world from alien incursions. When Grandpa Max takes Ben and Gwen on a camping trip away from alien shenanigans, Ben has the bright idea to prank some Bigfoot enthusiasts with one of his alien forms. Little do they know, the real Bigfoot might be just around the corner…
Class is in session! Welcome to DC Super Hero High! It was the night before finals and the student body is hard at work... and nothing is going right! Wonder Woman, Supergirl, Harley Quinn, Batgirl and their friends are learning to become heroes, but no one knew the trials that awaited them. In the first original graphic novel from the DC Super Hero Girls line, meet the students of Superhero High School as they find out that fun, friendship and hard work are all parts of growing up!
“Intro to Epics” is one of Wonder Woman’s favorite classes at DC Super Hero High, but balancing high school literature assignments with learning to be a superhero can be tough, even for an overachiever. But you know what they say about learning—experience is the best teacher! So when Wonder Woman, Batgirl, Supergirl, Bumblebee, Poison Ivy, Katana and Harley Quinn fight a cyclops, a witch and a bevy of sirens, they’re sure to learn a thing or two about The Odyssey—if they survive their epic battle in the underworld!
In the newest original graphic novel from the DC Super Hero Girls line, catch up with the students of Super Hero High School as they find out that fun, friendship and hard work are all parts of growing up! DC SUPER HERO GIRLS VOL. 3 continues to develop the relationships forged in DC SUPER HERO GIRLS: FINALS CRISIS and HITS AND MYTHS. Written by Shea Fontana, this story is perfect for girls 6-12.
At Super Hero High School, the galaxy's most powerful teens master the fundamentals of what it means to be a hero. Now young fans can meet the amazing Amazon warrior Wonder Woman, the mighty Supergirl, the whiz-kid Batgirl, and many more of DC Comics' most iconic Super Heroes and Super-Villains as they take on the biggest challenge of their lives--high school! Super Hero High Yearbook!'s full-color pages are packed with awesome information: from super-powers and amazing skills to special moves and favorite foods, from who's best dressed to who always aces the test--and a whole lot more!
On the eve of its first elections, the Earth Kingdom finds its future endangered by its past. Even as Kuvira stands trial for her crimes, vestiges of her imperial ambitions threaten to undermine the nation's democratic hopes. But when Korra, Asami, Mako, and Bolin don't all see eye-to-eye as to the solution, drastic measures will be taken to halt a new march to war!
King Wu's dreams of peacefully transitioning the Earth Kingdom into a democracy are in danger when Commander Guan throws his political hat in the ring, hoping to subvert the new system from the inside out. But playing fair was never part of his plan; Guan and Dr. Sheng are using terrifying new technology to cement Guan's win! In a desperate attempt to save the Earth Kingdom from falling back into the dark days of conquest and empire, Korra and Kuvira convince an old friend to return and take the former commander on in the polls. But will it be enough?
Relishing their newfound feelings for each other, Korra and Asami leave the Spirit World . . . but find nothing in Republic City but political hijinks and human vs. spirit conflict! A pompous developer plans to turn the new spirit portal into an amusement park, potentially severing an already tumultuous connection with the spirits. What's more, the triads have realigned and are in a brutal all-out brawl at the city's borders - where hundreds of evacuees have relocated! In order to get through it all, Korra and Asami vow to look out for each other - but first, they've got to get better at being a team and a couple!
Recovering from the fight and furious for revenge, Triple Threats member Tokuga solidifies his ties with the duplicitous Wonyong. Meanwhile, when Republic City’s housing crisis reaches its peak, Zhu Li sets her sights on the biggest public figure in the city—President Raiko—in a bid for the presidency! With her friend’s success, the future of the spirit portal, and the wellbeing of Republic City’s citizens at stake, can Korra remain neutral and fulfill her duties as the Avatar?
When Asami is kidnapped, Korra sets out to the Spirit Wilds to find her. Now teeming with dark spirits influenced by the half spirit-half human Tokuga, the landscape is more dangerous than ever before. The two women must trust in each other and work together if they are to make it out alive. Their fate is revealed in this stunning, action-packed conclusion to The Legend of Korra: Turf Wars!
Two lost brothers venture across a strange forest and discover incredible and bizarre things on their journey home in a style reminiscent of The Wind in the Willows and Sleepy Hollow. Return to the Unknown with new Over The Garden Wall stories that expand the world of the Emmy Award-winning Cartoon Network series.
Two lost brothers venture across a strange forest and discover incredible and bizarre things on their journey home in a style reminiscent of The Wind in the Willows and Sleepy Hollow. Wirt and Greg find themselves at a crossroads in the Unknown and it looks like the brothers will each have to take his own path. With the liklihood they’ll come across fantastical creatures or ghastly towns, it doesn’t matter which path is chosen when something far more sinister is on their tail...
Two lost brothers venture across a strange forest and discover incredible and bizarre things on their journey home in a style reminiscent of The Wind in the Willows and Sleepy Hollow. Journey with Greg and Wirt, along with a whole host of fantastical critters and creatures, as they navigate the deep and dark corners of the Unknown. Both touching and terrifying, there’s no telling what kind of adventures they’ll find through a wood or around a bend.
They are the Crystal Gems and they always save the day. Defending Beach City and planet earth from evil, no one love deeper, fights harder than Steven Universe. This one-of-a-kind collection brings together over thirty stories set in Cartoon Network’s Emmy Award-winning series Steven Universe, including a short by series creator Rebecca Sugar and storyboard artist Lamar Abrams.
When Peridot and Lapis discover Camp Pining Play fanfiction, they fall in love with Lars’ secret story and decide to put on a live performance for Beach City! With Steven, Connie, and the Crystal Gems, Peridot and Lapis become true thespians and work together to find a solution when parts of the story remind Lapis of her time with Jasper and jeopardize the play’s production.
When an ancient Diamond Authority artifact accidentally gets activated, Steven, Sadie, and the Crystal Gems must work together to deactivate the Harmony Core before it destroys earth. Steven and the Crystal Gems embark on an epic musical journey after the Harmony Core, an ancient Diamond Authority artifact, accidentally activates on Earth, capturing the people of Beach City. As Steven becomes responsible for bubbling each Harmony Core, he’ll learn that the only way to stop it is through the power of song. Join musician and writer S.M. Vidaurri (Adventure Time™, Jim Henson’s The Storyteller) and artist Mollie Rose (Weeds) as Steven and the Crystal Gems put on the show of their lives to save everyone in Beach City and the entire Earth!
Below you'll find books in our catalog based on video games.
When a storm hits his island, fourteen-year-old Sora is swept into a mysterious land where he meets Court Wizard Donald and Captain Goofy, who are on a mission to find King Mickey and return him to his throne at Disney Castle.
Sora, Goofy, and Donald Duck continue their magical journey. Along the way they discover new clues about Maleficent's preparations to conquer all the worlds. The fate of all beings lies within the power of Sora's Keyblade--and the strength of his heart!
The saga comes to a close as Sora, Donald, and Goofy discover who is really behind the Heartless and the Darkness. They are forced to choose between duty and friendship. Our heroes must follow their hearts if they are to succeed and defeat the growing Heartless menace. But in the world of Kingdom Hearts, choices are never easy!
A young boy named Roxas whiles away the last days of his summer vacation with his three best friends in their quiet little home of Twilight Town. But all is not as it should be in this hamlet nestled between night and day. Strange things keep happening around Roxas, which always seem to involve mysterious creatures...and he is plagued by dreams of a boy named Sora, whom he has never met. Bewildered, Roxas searches for answers . . . Will they lead him to Sora, Donald, and Goofy?
Based on the smash-hit video game, the fantastic adventure of Kingdom Hearts continues! Stunned by the cryptic words spoken by Namine, Roxas desperately tries to uncover the true connection to his dream-self, Sora. For her part, Namine wants to help Roxas in his quest, but she'll have to act quickly before DiZ succeeds in his plan to "dispose" of her. And then there is the question of Axel, and just whose side he is really on...About the series... Based on the mega-popular video game series, the continuing the adventure begun in Kingdom Hearts and Kingdom Hearts: Chain of Memories! Our new story takes place sometime later, in the quiet little burg called Twilight Town, a place nestled between night and day.
In the quiet little hamlet of Twilight Town, there lives a boy named Roxas. He and his friends Hayner, Pence and Olette are trying to enjoy their final days of summer vacation, when strange things begin to happen.
Desperate to see Roxas again, Axel abandons everything--even Organization XIII and an old friend--to make his wish come true. What awaits him now that he has cut all ties...? Later, Sora, Donald, and Goofy storm the Organization XIII stronghold with one goal in mind--rescue the kidnapped Kairi! But by the time they get to her, this princess-in-distress might not need saving after all. Will they finally be able to make their dream of returning to Destiny Islands a reality? Sora's greatest adventure yet comes to a close!!
The door to Kingdom Hearts was sealed, dealing a blow to the heartless and restoring the worlds to normal, but Riku and King Mickey were trapped inside! Now Sora, Donald and Goofy's search for their friends leads them to the mysterious Castle Oblivion where a hooded figure tells them, "Ahead lies something you need, but to claim it, you must lose something dear." But what could be more dear than one's own memories?
Sora, Donald, and Goofy continue their quest to rescue King Mickey and young Riku. But will they find them in time? And who is the strange Kairi look-alike that Sora sees in his vision? Could she be somehow connected to the shadowy "Organization"...or is she another lost soul in need of rescue? It's all inside this thrilling conclusion to Kingdom Hearts Chain of Memories!
As the one chosen by the Keyblade, Sora travels once again with his friends Donald and Goofy to reclaim his lost power. The first stop-Olympus! Sora's hoping that his old friend Hercules might have a solution for him, but there seems to be some trouble brewing on top of the mountain. Little does he know he's not the only one searching for something...
Nobodies-empty shells created when a person's heart is lost to darkness. The Nobody Roxas, created when Sora released his heart to free Kairi's and who knows nothing of his past, joins the mysterious Organization XIII soon after his birth. With the help of Axel, another member of the organization, and the mysterious Number XIV, who is also missing her memories, Roxas slowly begins to learn what it takes to be a part of Organization XIII...and what it means to have a heart.
The confusing-yet-brilliant inventor known only as Crazy Dave helps his niece, Patrice, and young adventurer Nate Timely fend off a "fun-dead" neighborhood invasion in Plants vs. Zombies: Lawnmageddon! Winner of over thirty "Game of the Year" awards, Plants vs. Zombies is now determined to shuffle onto all-ages bookshelves to tickle funny bones and thrill... brains.
PopCap's immensely popular Plants vs. Zombies game gets another serving of hilarious, plant-filled, zombie-zapping comics! Crazy Dave--the babbling-yet-brilliant inventor and top-notch neighborhood defender--helps his niece, Patrice, and young adventurer Nate Timely fend off Zomboss's latest global attack in Plants vs. Zombies: Timepocalypse! This new, standalone tale will tickle your funny bones and thrill . . . your brains! Paul Tobin (Bandette, Plants vs. Zombies: Lawnmageddon Falling Skies) and Ron Chan (The Guild, Husbands) join forces with a bevy of time-tossed plants to deliver a hilarious, all-ages romp to your timeline!
Young adventurers Patrice and Nate have followed neighborhood defender Crazy Dave throughout time--but are they ready to investigate a school campus to keep the streets safe from zombies? In Plants vs. Zombies: Bully For You, they'll be visiting a very strange college in an attempt to take down Dr. Zomboss yet again--and any school visit's tolerable if you get to battle zombies! Paul Tobin (Prometheus, Bandette) and Ron Chan (The Guild, X-Men) join forces with the mysterious Anti-Bully Squad to deliver a hilarious, all-ages romp to your school! Featuring special bonus stories illustrated by acclaimed creators Dustin Nguyen, Jennifer Meyer, and Peter Bagge!
A new story arc begins! A group of young plants--led by Fred the Sunflower, Jeff the Bloomerang, and Grrawrr-Bear the Bonk Choy--move out of Crazy Dave's garage and into his huge family mansion in Neighborville. Nate and Patrice head over with them to make sure they don't accidentally destroy the place, but why is Dr. Zomboss spying on them? What secrets does he hope to learn and convey to his zombie army? Artist Andie Tong (Zodiac, Tron: Betrayal) joins writer Paul Tobin (Bandette, Marvel Adventures) for the feature story! Bonus stories by Karim Friha, Nneka Myers, and others!
Sun-powered, plant-driven speedsters versus imp-powered, zombie-driven hot rods! Let the races begin! Crazy Dave takes on the incredibly tough Don't Blink video game-and he also challenges Dr. Zomboss to a series of races to determine the future of Neighborville! The car-filled competition is underway!
Crazy Dave's brainy niece Patrice, neighborhood daredevil Nathan Timely, and a batch of bold plants discover -Zomboss's Secret Plan for Raising a Zombie Army Underground and Then Swallowing the Entire City of Neighborville Whole!- A rare Boom Boom Mushroom must be found in order to save the humans above ground! Crazy Dave and a strange new animal friend (maybe stranger than Dave!) search for the powerful mushroom, while Zomboss puts his plot for subterranean subterfuge in motion!
A new, standalone Plants vs. Zombies graphic novel by award-winning creators Paul Tobin (Bandette, Mystery Girl) and Brian Smith (SpongeBob Comics, The Stuff of Legend)! Evil mastermind Zomboss is back, hoping to buy the same factory at the center of Neighborville that his nemesis Crazy Dave is eyeing! Zomboss wants to build a zombie factory, of course, and position his new army in the best location possible. Will Crazy Dave, his helpers Nate and Patrice, and their batch of intelligent plants beat Zomboss to the punch and get the factory for themselves? The Battle Extravagonzo is on!
The New York Times best selling series is back! Every year as Halloween draws near, strange creatures and weird contraptions start appearing in everyone's lawns in Neighborville. A Neighborville Halloween is weird enough, but Zomboss and his zombie army want to turn the holiday into their own scarier Lawn of Doom celebration! With Zomboss filling everyone's yards with traps and special zombies, Crazy Dave, young genius Patrice, neighborhood daredevil Nate, and a batch of brave, boisterous plants fight back in contests of best tricks, best treats, and best costumes! Eisner Award-winning writer Paul Tobin and fan-favorite artist Ron Chan tell this tale of Halloween hijinks!
Dr. Zomboss erroneously believes that all humans hold a secret desire to run away and join the circus, so he aims to use his newly created "Big Z's Adequately Amazing Flytrap Circus" to lure Neighborville's citizens to their doom! Not only does starting a zombie circus prove difficult, though, but once plant-friendly neighborhood defenders Nate and Patrice infiltrate his show, Ringmaster Zomboss and his hapless zombies are in for a garden-ful of trouble! Paul Tobin and Jacob Chabot join forces to deliver Plants vs. Zombies: The Greatest Show Unearthed, another standalone, all-ages PvZ graphic novel.
Neighborhood defenders Nate, Patrice, and Crazy Dave spot trouble and grab all the Tangle Kelp and Party Crabs they can to quell another zombie invasion! Having a new Security Gourd group, the unique Kelptomaniac, and returning pig-dog Twister on their side, Paul Tobin and Ron Chan return to the series they helped make a bestselling hit--with bonus stories by Kevin Burkhalter and Christianne Goudreau.
Just when you thought Neighborville was safe, the Garden Warfare is back on! Zombies have taken over and forced neighborhood defenders Nate, Patrice, and their fearless plants back on their heels! Not all hope is lost however when an unlikely plant hero comes to the rescue with the fate of Neighborville at stake!
Let the bookish battle commence! When Dr. Zomboss and Crazy Dave find themselves members of the same book club, a literary war is inevitable! The position of leader of the book club opens up and the plants vs. zombies rivalry heats up as Zomboss and Crazy Dave compete for the top spot while Nate, Patrice, and their intrepid plants take on the zombies in a scholarly scuffle for the ages!
Dr. Zomboss is back with another set of nefarious plans to defeat the pesky plants and Neighborville's resident adventurers Nate and Patrice! When Zomboss sets his sights on destroying the yards in town and rendering the plants homeless without anywhere to grow, it's up to the daring duo, along with Crazy Dave and his band of plants, to thwart his plans and claim victory once again! However, it turns out that those plans include dogs, cats, rabbits, hammock sloths, and even more pets, plus dinosaurs, making things a lot zanier.
Awesome adventures inspired by the best-selling Pokémon HeartGold and Pokémon SoulSilver video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! Your favorite Pokémon Trainers Gold and Silver are back! Crystal too! And so is Team Rocket...In this two-volume thriller, troublemaker Gold and feisty Silver must team up again to find their old enemy Lance and the Legendary Pokémon Arceus. Meanwhile, Team Rocket is on the rampage digging up, stealing and collecting 16 mysterious plates for some nefarious purpose known only to them...What is the hidden power of the 16 plates, and what do they symbolize...?
Awesome adventures inspired by the best-selling Pokemon HeartGold and Pokemon SoulSilver video games! All your favorite Pokemon game characters jump out of the screen into the pages of this action-packed manga! The thrilling conclusion to the story reuniting Pokemon Trainers Gold, Silver and Crystal...and Team Rocket too! Crystal and Gold battle the enemy while Silver collects the 16 mysterious plates that Team Rocket wants to get their hands on to set their latest diabolical plan in motion. Then, a mysterious force field envelops our three heroes (along with Legendary Pokemon Arceus)and transports them all to...where?! Which unwanted companions tag along? And what three new Legendaries will our heroes meet there?!
Cooking With Jigglypuff countinues the story of Pikachu & his trainer Hazel on her quest to get her stubborn crush, Almond to fall in love with her. Along the way they meet Jigglypuff, a spoiled little pink puffball that's not as bad as she seems, and Tangela, a mysterious ball of blue vines with a secret. Also, Almond shows that he might care for Hazel after all.
This entry in the popular series introduces gym leader Koga, a martial arts student. Who better to teach camouflage and hiding? When Pikachu tries to pick a flower for Hazel, he discovers that everyone in the Pokemon world has vanished!
Young readers meet a Charmander with more than a hot tail -- it's got a hot temper, too! When Arbok falls in love, can Hazel figure out which Pokemon it has a crush on so she can help the affair along?
All your favorite Inklings are about to get embroiled in an all-out Splatoon Turf War! Four Inklings who can switch between human and squid forms get caught up in a Splatoon Turf War that launches them into all-new adventures based on the hit Nintendo video game series! The Turf Wars have started in Inkopolis, and the team that inks the most ground will be crowned the winner! Goggles and Team Blue are ranked lower than their competitors. But with some teamwork and a touch of creativity, they might just leave their mark on this tournament!
Team Blue has garnered attention after impressive showings against some of the most elite Inkling teams. But it’ll only get harder from here! With the S4 Inklings aiming to bring down Goggles and his friends, the team must continue to find ways to improve, even if it means asking for help from the unlikeliest of sources!
The Turf Wars have started in Inkopolis, and the team that inks the most ground will be crowned the winner! Based on the hit Nintendo games! Ink still fresh from their victories against the S4, Team Blue’s Inklings find themselves in even more trouble! Goggles and Rider must stop an evil subterranean plot, and a new Inkling joins the team. New weapons, new foes and new friends enter the splatfield as Team Blue prepares for its toughest challenge yet: the Square King Cup!
The preliminary rounds have come to a close! As the Inklings gear up for the main round of the Square King Cup, they realize that if they continue to win, they could end up battling the undisputed Splatoon champion, the player known as Emperor!
It’s the Square King Cup Semifinals! Rider’s Team Yellow-Green takes on the team of the undisputed champion, Emperor. Then, Team Blue battles Team Gloves! Who will make it to the final match? Plus, a bonus story featuring the very first Team Blue meeting!
The match between Team Blue and Team Emperor heats up toward the big finale—with both sides exhausted and losing ground! Plus, in the aftermath of the final match, a new enemy awaits who will require the former rivals to work together!
Deep inside an underground facility connected to the Deepsea Metro subway system, Goggles and Team Blue must pass a series of tests to discover the four “thangs” that will open the door to a fabled Promised Land.
It’s time for the Splatfest, a Turf War where teams must split up and battle against one another! Team Blue is divided into a “Funny Man” team versus a “Straight Man” team. Who will face who? Plus, a bonus story featuring Splattershot Jr.!
You won’t believe who has joined Team Blue to fill in for a missing teammate so they can compete in the Square King Ranked Battle Cup! Get ready for a whole new arc featuring some mixed-up new teams! Plus, a bonus story featuring Emperor!
Team Blue’s next opponents in a game of Splat Zones are the Iromaki Rangers. Meanwhile, Team Gloves goes up against the superstrong X-Blood team! And waiting in the wings…the S4 is back! Plus, Marina herself draws a bonus manga for you!